> ## Documentation Index
> Fetch the complete documentation index at: https://docs.rekt.money/llms.txt
> Use this file to discover all available pages before exploring further.

# What a Minute round does

> What a Minute round does: no early exit, the bounds on loss, time and payout, the fees on opening, doubling down, and how a round closes.

## No early exit

Once a round is open, there is no exit until the clock runs out, the barrier is hit, or the take-profit is reached. There is no
fee to leave and no worse price: no instruction in the program lets a player end their own round
early. The one thing a player can still do is commit more; see
[doubling down](#doubling-down-extends-the-clock).

A round opens as an order on the venue. The stake is taken when the order lands, and the venue's next
price after a short delay sets the entry. If no price comes in time, the order is voided and the whole stake is returned.

## What is bounded

<CardGroup cols={3}>
  <Card title="Loss is bounded" icon="shield">
    The most a player can lose is what they committed. There is no margin call and nothing to top up.
  </Card>

  <Card title="Time is bounded" icon="clock">
    The deadline is set when the round opens, from Minute's config. Only the player's double-downs move it. A finite position tenor is a further limit on it; under the indefinite tenor the round's own deadline is the only one.
  </Card>

  <Card title="Payout is bounded" icon="gauge">
    The round's target is set from Minute's config when the round opens. A win is paid in full: the stake comes back at once, and part of the profit may be paid later, in order. The amount queued ahead is shown.
  </Card>
</CardGroup>

What is not bounded is how much a player ends up committing if they keep doubling down. Each add is its own order at its own moment. The ceiling is the venue's collateral cap per position, plus Minute's limit on adds when its config sets one.

## Fees on opening

Two fees can apply when a round opens, and both come out of what the player commits: Minute's, and the
venue's on what is left after Minute's. Both are proportional to the commit. There is no flat charge. Each double-down pays the same two fees: Minute's at the rate frozen when the round opened, and the venue's at its live rate.
The live rates are read from the market and config accounts, not from this page. Both entry fees are 0:
see [Fees and limits](/limits).

The amount that leaves the wallet is the amount committed, to the base unit, because every fee is taken
from inside it. The position is smaller than the commit by the fees on opening.

When a round closes, the venue's exit fee is taken from the round's exit value. A round pays the same
terms as a Knockout position on that market: a lower rate on a gain beyond a small band around the
entry price, a higher rate on a loss beyond it, a rate between the two inside the band, and on a gain
the terms withhold part of the gain: the share the player keeps rises with the size of the move. A
round's payout is therefore less than the gross payout at its target, before the exit fee and the share
of the gain the terms withhold. Those terms are frozen when the round opens, so a later change never
reaches a round that is already open. The terms are read from the market's fee-terms account, not from this page,
and what a close paid is on its `SettlementFeeTerms` event. [Fees and limits](/limits) has the rates.

## Doubling down extends the clock

A double-down adds to a live round. Each add pushes the deadline out by the round's extension, frozen at open. An add is refused in the last seconds before the deadline (the round's add margin, frozen at open) and when the extension would pass a finite position tenor. A round
that is doubled down can run considerably longer than its first clock.

The terms of a round are frozen at open, so an add cannot change the rules. It changes the size.

A double-down is priced the same way as the open: at the venue's next price after a short delay. If no
price comes in time, or the pool has no room to cover it, the add is reversed: the whole added stake is
returned, and the time it added stays on the clock. Every double-down equals the opening stake, and a
round's total stays within the venue's maximum position. Until it is priced, a second double-down waits.

## The close

A round also ends when the barrier is hit or the take-profit is reached, at the venue's price. When the clock expires, the round becomes closable, and after the deadline anyone may send the close.
The player does not have to be present.

The close is priced by the venue's price feed: the first price after a short delay from the moment the
end of the round is marked. If nobody closes it inside the exit window, the next window's price
applies. If no price can be obtained, the no-price close (`lastResort`) applies once a market has had
no posted price for 24 hours, or once a finite position tenor plus the governed grace
(`config.lastResortGraceS`) has passed. A guardian stop
(`config.settlesDisabled` or `config.oracleFrozen`) blocks the close until it is lifted. See
[risks](/risk#if-you-trade).

A second close cannot pay twice and cannot pay anyone else. The first close moves the round out of
live, and any later attempt finds no live round and reverts. The terms were frozen at open and the
price is the venue's, so at any slot exactly one price can settle the round and the closer does not
choose it.

## What a round does not do

* It does not close early at the player's request.
* It does not limit the loss below the whole commit.
* It does not fix the entry at the price on the player's screen.


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